Saturday, June 20, 2026

Show HN: An ASCII 3D Rendering Engine https://ift.tt/e7sQkTL

Show HN: An ASCII 3D Rendering Engine https://glyphcss.com June 20, 2026 at 11:10PM

Show HN: An n8n alternative where coding agents build the workflows, not humans https://ift.tt/mJWHIT1

Show HN: An n8n alternative where coding agents build the workflows, not humans n8n is built for humans dragging nodes on a canvas. That breaks down at B2B scale (embedding in a product, multi-tenant scalability, etc). n8n does have an MCP server so agents can create workflows too, but it outputs raw JSON. That's fine for n8n's engine, but painful for a coding agent (or a human reviewing its output) to read, write, diff, or debug. I'm building an alternative where workflows are authored by a coding agent in [a more dev-legible format] instead of JSON blobs, and execute it at scale. https://velane.sh/ June 20, 2026 at 10:44PM

Friday, June 19, 2026

Show HN: Jumpjet – a WASM runtime for game developers https://ift.tt/IfVpon2

Show HN: Jumpjet – a WASM runtime for game developers I built Jumpjet because I realized that engine and indie game developers are always repeating the same work: building the core infrastructure that touches the OS. Webassembly solves this in the Component Model by enabling interop between packages written in different languages. And in my opinion it's sort of the perfect fit for Jumpjet's model: providing a chassis without an engine. Jumpjet works by defining a very close mapping of WebGPU (and a few other WebIDL features) to WIT so that they can be used in any language that can target the wasm Component Model. Your game then runs as a guest application in Jumpjet's host runtime (powered by wasmtime), which shrinks final bundle size considerably versus something like Electron. Right now a bare bones game in Jumpjet is about 40mb. Right now the project is in an alpha or possibly pre-alpha state, it's not production ready. On the commercial side, I think there's an opportunity for cloud storage, game server hosting, a package manager and/or marketplace, distribution, and more. Right now you can target macOS, Windows, Linux, Android and iOS. (I haven't done any real testing on mobile so good luck.) The languages you can use will depend on their support for generating bindings from .wit files. There are a few templates available, I recommend one of the Rust ones. If you are a game developer or just like tinkering, I'd love for you to try the project out and tell me what you think! https://jumpjet.dev June 19, 2026 at 11:52PM

Show HN: Continuous Nvidia CUDA PC Sampling Profiler https://ift.tt/zyOb5ft

Show HN: Continuous Nvidia CUDA PC Sampling Profiler Blog post about how we extended our open source profiler to include support for continuous production PC sampling. https://ift.tt/A3NLoyY June 15, 2026 at 07:49PM

Show HN: I built with Claude Code a bookmarks manager with a social cut https://ift.tt/uckSVmF

Show HN: I built with Claude Code a bookmarks manager with a social cut Hi, I am Paolo from Italy. I have spent the last few months designing, developing and testing (my actual job is in the QA domain) a bookmarks manager platform with some help from Claude Code. The idea is to allow users to network with people with similar interests, sharing bookmarks and interesting links, libraries. The tool is free and you can try it out just entering with the guest user (no need to login or register). The guest user is created with demo bookmarks and libraries so you can look at the features. Please if you have some feedback or find this project of any interest, let me know! Ciao :) https://ift.tt/QfrJa6A June 19, 2026 at 11:37PM

Thursday, June 18, 2026

Show HN: I built a daily flag quiz in honor of the World Cup https://ift.tt/vxJC3A6

Show HN: I built a daily flag quiz in honor of the World Cup https://orbisearth.web.app/ June 19, 2026 at 12:15AM

Show HN: Run Agent Skills with mistral.rs v0.8.10: /v1/skills support and more https://ift.tt/ukGMWpU

Show HN: Run Agent Skills with mistral.rs v0.8.10: /v1/skills support and more Hey all! I'm the maintainer of mistral.rs. I just landed support for OpenAI-compatible Agent Skills via a /v1/skills endpoint, and it works with local open models. Until now Skills have basically been locked to closed models, and with the ability to have private, local intelligence becoming increasingly important, but this feature allows you to do XYZ with local models. It's fully compatible with OpenAI's /v1/skills API, so you can drop mistral.rs into your existing code with minimal difficulty. We support the accompanying tools too: /v1/files or input_file for attaching files to your prompts, and mistral.rs also allows models to send generated files back using the OpenAI-compatible method. It's also easier than ever to try mistral.rs: we are including prebuilt binaries for NVIDIA CUDA, Apple Silicon, and CPU! # Linux/Mac > curl --proto '=https' --tlsv1.2 -sSf https://ift.tt/LiT93Zg... | sh # Windows > irm https://ift.tt/LiT93Zg... | iex Then: mistralrs serve --agent --isq 4 -m google/gemma-4-E4B-it Super excited for you to try this out and any feedback! Do you have any suggestions for what you would like to see in the next releases? Check out the GitHub: https://ift.tt/moV2M7B Docs & Quickstart: https://ericlbuehler.github.io/mistral.rs/ June 18, 2026 at 11:03AM