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Sunday, October 4, 2026
Show HN: Glashütte Trash Clock – A 30-minute pendulum clock made from trash https://ift.tt/NpiOzwf
Show HN: Glashütte Trash Clock – A 30-minute pendulum clock made from trash This is a functional 30-minute pendulum clock entirely from discarded materials—cardboard, zip ties, tape, a yardstick, and a paperclip escapement, built in the German Eldorado of precision watchmaking: Glashütte. It also acts as a reference clock for GTC, a new satirical universal time standard. https://ift.tt/bmqWHh2 October 2, 2026 at 10:33AM
Saturday, October 3, 2026
Show HN: Revline – an AI web app that researches TikTok and Instagram for you https://ift.tt/cEPdDyw
Show HN: Revline – an AI web app that researches TikTok and Instagram for you I build revline because i was trying to figure out how viral content works across tiktok and instagram, since i am mainly developer, i was confused about how to create content that gets me users.
Actually going viral requires single founder ( me ) to upload 3-4 videos a day, brainstorming all the formats was not effective to do alone, so i build the agent that does all the scrolling for me. would appreciate feedback https://tryrevline.com/ October 3, 2026 at 10:20PM
Friday, October 2, 2026
Show HN: Our space game has a built-in RISC-V emulator that runs Linux https://ift.tt/6tALMfu
Show HN: Our space game has a built-in RISC-V emulator that runs Linux We're a tiny indie studio, all with a background in the demoscene and for about 3 years now we're developing a space planet terraforming game called SEEDS - Echoes Beneath the Sands. Our protagonist Naxiah is stranded on a small, desolated planet. You're working for an intergalactic distributor of seeds and terraforming equipment, to kickstart new planets in far away galaxies. You must deliver seeds and utilities to an unchartered region, but on your way, you crash on a small planet. Luckily, you have some equipment with you in the ship, so you're able to spawn a base and survive. But for how long? And is the planet really deserted..? :) Well, of course not, there are aliens and other space creatures. And of course, there's ROBO RB-23, which accompanies your adventure. The game is written in Object Pascal and uses our own game engine PasVulkan, our own physics engine, as well as our own RISC-V 64-bit emulator PasRISCV. We love to build stuff, a lot of these things are FOSS. The emulator is quite complete (even with RVV, but that's way too slow emulated to be useful) and runs a stock kernel (6.18.3 as of today). We're using Alpine Linux for our base distribution. All our in-game programs to interact with the planet are native RISC-V Linux programs. We also have our own (free and open source) scripting language POCA (class and prototyped based, JS/Lua inspired, which makes it quite easy for us to script things like HUD, animal behaviour, our story flow graph, etc. We have most of the wiring ready for players to be able to program and reshape and populate the whole planet in automation, although it's not our primary concept for the game (building stuff by hand, making the planet beautiful is also fun). As it's a normal Linux system, you'll be able to use Ruby, Python, or even Rust, C, C++, and Go to change and automate your world. We're also thinking of making a bunch of small games which you can play inside the game, in the base on a computer, on an arcade machine, or in the spaceship. And of course, it also runs DOOM. We already prototyped a small 2D space shooter and a small arcade game, both playable within the game. We also feature a table with hologram games to be played, e.g. chess and a certain block game. We also plan to make this hologram game engine available from the computer, which means, you'll even be able to program own hologram style games. We generally want to make the in-game computer more hackable in future, so that people can create and share their own little games. Currently, it's only a sandbox game (with beginnings of automation), to build stuff with our pre-made items. You can also assemble these to other, ready-made and shareable bigger items. This is the foundation for us to further develop survival and complete our story mode. Our game is still under active development, and we finally got our Steam page ready. We have tons of other things planned, but right now, it's more about polishing and quality for the Early Access. You can watch some videos and screenshots on our website. And we'd love to read your thoughts about his. It has been quite a ride, so far.. https://againstallodds.games/ October 2, 2026 at 02:40PM
Thursday, October 1, 2026
Show HN: Ferry – Sync your coding agent setup to remote Linux boxes https://ift.tt/ZHxGU1V
Show HN: Ferry – Sync your coding agent setup to remote Linux boxes https://dlhck.github.io/ferry/ October 1, 2026 at 11:23PM
Show HN: ASCII Art generator using depth maps https://ift.tt/lOMsgWd
Show HN: ASCII Art generator using depth maps https://polyglyph-nu.vercel.app/ October 1, 2026 at 09:10PM
Wednesday, September 30, 2026
Show HN: DragomanD – local language translator for Linux https://ift.tt/GdDQkvj
Show HN: DragomanD – local language translator for Linux https://ift.tt/MKyUuYo October 1, 2026 at 01:35AM
Show HN: Domainpuff.com – Find memorable domain names within your budget https://ift.tt/PjTVAlm
Show HN: Domainpuff.com – Find memorable domain names within your budget Hi, Bruno here, creator of DomainPuff. Just launched this and would be awesome to have your feedback on it. Just put your business idea on the search box and your budget. It will find memorable domain names that are currently available and within your budget, with the link to acquire the domain if desired. So now you don't have to go back and forth from ChatGPT to NameCheap to find a domain for your next venture. Cheers! https://domainpuff.com/ September 30, 2026 at 11:55PM
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