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Sunday, May 24, 2026
Show HN: CRED-1 – Open domain credibility dataset for on-device pre-bunking https://ift.tt/pJveMVd
Show HN: CRED-1 – Open domain credibility dataset for on-device pre-bunking https://ift.tt/xDCKri9 May 24, 2026 at 10:58PM
Show HN: My homelab is outperforming the stock market https://ift.tt/ElOBCA2
Show HN: My homelab is outperforming the stock market https://stocks.sjer.red May 25, 2026 at 01:54AM
Show HN: Replacing a 3.4MB video with 40kb of GSAP https://ift.tt/ZWEPzHj
Show HN: Replacing a 3.4MB video with 40kb of GSAP https://ift.tt/Okea0bn May 25, 2026 at 12:59AM
Saturday, May 23, 2026
Show HN: Running BitNet b1.58 inside DRAM by breaking DDR4 timing rules https://ift.tt/OLIGyHr
Show HN: Running BitNet b1.58 inside DRAM by breaking DDR4 timing rules I have been working on running BitNet b1.58 inside DRAM by intentionally breaking DDR4 timing rules. Also made a visual explainer: https://pcdeni.github.io/CaSA/explainer/
This is tested and works inside commercial off the shelf memory with custom memory controller in the FPGA. The underlying effect is well characterized in academic papers (cmu safari, simra, dram bender, etc). In the process of getting this to work I also made previously undocumented discovery about DDR behaviour: https://pcdeni.github.io/CaSA/explainer/xor-spread.html
Overall it is a bit slow, since data (in full rows) needs to be moved even when what is actually needed is only the count of the '1' bits (popcount). To make it competitive memory die changes would be needed, but not as drastic as merging compute and memory into one silicon. This would then avoid the memory wall issue the industry is currently facing. May 23, 2026 at 10:54PM
Show HN: Vibe-coded Steam, but in the browser https://ift.tt/e4ZOyXR
Show HN: Vibe-coded Steam, but in the browser Hi HN! Lifelong avid gamer here, hugely passionate about WASM and WebGPU. I firmly believe that these technologies will enable console and PC quality titles to be accessible through a browser, and with this, we'll need a new discoverability layer. Looking online, platforms like CrazyGames and Poki cater to a casual/hypercasual demographic, and I couldn't find anything out there that was for me, a core gamer that typically uses Steam and consoles. So I vibe coded my own! It features WASM ports of classic games, as well as some indie Unity titles. The goal is to host mainly WebGPU titles moving forward, and to serve as a way for smaller developers to get discovered outside of crowded channels like Steam. Here's a few features from the platform I wanted to highlight: • Controller support
• A console-like UI/UX
• Community forums (much work to do here)
• Basic achievements
• Store pages, modeled after Steam
• Social features
• Asset chunking to enable faster load times I'd love to get feedback on the portal, to make it even better. Thanks! https://gameghost.manus.space/ May 23, 2026 at 11:54PM
Show HN: A satirical idle game about running an AI startup https://ift.tt/q8h7uUi
Show HN: A satirical idle game about running an AI startup I made an idle/clicker about running an AI startup. You start with a cat-vs-dog classifier and try to make it to AGI, but the NYT sues you for training data, Yann tweets that scaling is dead, and your fired ML engineer leaks the Slack. https://ift.tt/N0IwSoq May 23, 2026 at 10:54PM
Friday, May 22, 2026
Show HN: Coder Words – An offline-first PWA word puzzle for programmers https://ift.tt/MLcPz2O
Show HN: Coder Words – An offline-first PWA word puzzle for programmers It's a clone of 7 Little Words, but with topics from computer science and programming. No sign-up, no app install, no tracking. It's a PWA and works offline, also as a home screen app. Tech: js, no libs, Canvas API, Web Audio, AI-aided but not vibe coded, puzzles curated by hand. https://ift.tt/WgnwsVX May 23, 2026 at 12:30AM
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