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Thursday, May 28, 2026
Show HN: htop for the airwaves — a live 802.11 RF dashboard in your terminal https://ift.tt/jdnvFu3
Show HN: htop for the airwaves — a live 802.11 RF dashboard in your terminal https://ift.tt/wbHNC2M May 29, 2026 at 05:51AM
Show HN: Bootstrap a team of coding agents from a template, OSS https://ift.tt/cLWfAN6
Show HN: Bootstrap a team of coding agents from a template, OSS I have spent the last few months working on infrastructure and tools to give agents global ids, and the ability to communicate. That is up and running now, but actually structuring their work together has been a real pain: I still have to give them roles and responsibilities, and start the agents in the right directories with the right id so that the actually get things done. I have automated that part now: a team can be bootstrapped from a template with one command: aw team bootstrap https://ift.tt/wcPHUr0 \
--username \
--work-directory /path/to/your/repo So far I have published three templates that I find useful (linked from the submitted github page). I am looking for feedback, please let me know what you think and how to make it more useful. One direction I am considering is to replace the markdown-based structure with an actual ontology. https://ift.tt/oLA6l0n May 28, 2026 at 10:30PM
Show HN: Scrolodex – A super simple window switcher for macOS https://ift.tt/nOg42vG
Show HN: Scrolodex – A super simple window switcher for macOS I built scrolodex to scratch my own itch of having a quick and simple way to switch between the currently open windows under my cursor. Simply hold ⌥ + scroll to cycle through windows under your cursor. Release to focus. Also includes triggers for scrolling through all windows, dock app's windows, or switching between desktop spaces. Configurable hotkeys, themes and overlays. Completely free and OSS. brew install --cask jaydenfyi/tap/scrolodex Website/demo: https://scrolodex.app/
GitHub: https://ift.tt/d34nAlp https://scrolodex.app/ May 29, 2026 at 12:02AM
Wednesday, May 27, 2026
Show HN: An update to our long-turn FreeCiv experience https://ift.tt/Ik3ahmf
Show HN: An update to our long-turn FreeCiv experience So we have had quiet the journey here. So 70 days ago (aka 73 turns ago) I posted on HN sharing our FreeCiv deployment ( https://ift.tt/WQuf7cn ). FreeCiv is a great game, the clients is very buggy however. I'm using the GTK4 version, but a few others have opted for the QT variant. At some point, we might turn our focus to contributing to improving the client based on our experiences playing the game. We've since added a lot of little fun features: - The editor: you can write to the newspaper Editor and they /might/ publish what you write, quote you, or decide you're full of it and write an opinion piece slamming your reputation. The editor will also reach out to a few players, each turn, and ask for their input on current game matters. - The Intelligence Dashboard. People were forgetting what they were up to, so we added a dashboard showing the timeline of what happens per turn for your player. - beta the online map viewer: I wanted a way to view the map without loading the client, so we started working on a beta map viewer that is HTML based. - The Chronicle (The newspaper) has also grown a bit. Maybe too much? We'll see. The crossword is fun. Some other 'fun' things that happened: my brother in law stopped speaking to me because of in game banter that was taken way too seriously. My friends invaded my wifes territory, and well, she didn't like that either. I'm currently in the lead, but theres still a long way to go from 475BC. https://ift.tt/Av4HdtX May 28, 2026 at 04:24AM
Show HN: Open-Source AI Racing Harness https://ift.tt/cVshwrI
Show HN: Open-Source AI Racing Harness Hi I'm Dan from Elodin, making an open source real-time capable flight software simulation. For AI Grand Prix contestants, the wait for the Round 1 virtual qualifier simulation has been grueling. If you’re competing, check out our simulation harness to tide you over, built to match the published competition constraints and message format. It runs against real Betaflight, which we learned requires at least 1000 sensor samples per second to run real-time correctly. The competition warranted introducing a new feature to generate the camera sensor directly in the simulation loop. Typically people connect to Unreal or similar game engine to create a camera sensor, which works well but is very heavy. For the simple needs of this challenge, creating sample directly in the loop is very handy and easy to use. Happy to hear your feedback on this! While it's not fancy looking currently, it uses the Rust Bevy game engine, which should allow us to improve the visual fidelity quickly. We all should easily be able to shift our implementation to the published competition sim once it lands. Hope you enjoy and good luck! https://ift.tt/q3RnL6A May 28, 2026 at 12:37AM
Tuesday, May 26, 2026
Show HN: DDoS detection in 500 lines of Python (MIT, no cloud, no account) https://ift.tt/cakVn6m
Show HN: DDoS detection in 500 lines of Python (MIT, no cloud, no account) https://ift.tt/xohpZz9 May 27, 2026 at 12:39AM
Show HN: I used AI to built static recompilers for 5 retro game systems https://ift.tt/OIMpN0w
Show HN: I used AI to built static recompilers for 5 retro game systems https://1379.tech/nes-snes-genesis-virtualboy-and-psx-a-journey-with-ai-and-recompilation/ May 26, 2026 at 09:38PM
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